Armed with lethal double chainblades, Kratos must carve through mythology's darkest creatures - including Medusa, Cyclops, the Hydra and more, while solving intricate puzzles in breathtaking environments. Unleash the power of the Gods and embark on a merciless quest as Kratos, an ex-Spartan warrior driven to destroy Ares, the God of War. He wants to keep his family safe, but Atreus also doesn’t want to stand by and do nothing while conflict consumes the Nine Realms.Experience Five Legendary Adventures In Kratos' Quest For Vengeance Against The Gods Who Betrayed Him. The mystery of Loki’s role in the upcoming conflict is something that Atreus cannot let go of. In this case, he wants to understand who he could be. Like most young people, he wants to understand who he is more than anything. “While the last game built an enormous amount of trust and understanding between father and son, there is still a great deal of complexity in their interactions – especially after the revelation of Atreus’ Giant heritage and the hidden prophecy only Kratos saw. Santa Monica Studio’s senior community manager Grace Orlady also gave a rundown of the game’s plot synopsis on the PlayStation Blog. Locations from the last game will also have new areas to visit. It will include Vanaheim, Svartalfheim and Asgard, which were unreachable in the 2018 title. Players will be able to visit all the Nine Realms in Ragnarök, as opposed to six in the previous game. The title is set a few years after the events of the last game, with the freezing winds of Fimbulwinter having come to Midgard. Sony released the first look at God of War Ragnarök gameplay last week. “So, to be able to say you could probably start God of War 2018 and then play God of War Ragnarök and feel like you’re getting the entirety of the story, and I kind of want that to happen maybe before my kid is in college”. Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.īarlog added: “Being able to kind of condense it and feel like, you know, that experience I had when I got the extended edition box set of The Lord of the Rings, and I was able to say wow, I can sit down and have 13.5 hours of this experience playing them one after another back to back, and I just thought that was fantastic, amazing. “And we could make it an ocean and make those ripples go for thousands of miles, but is that necessary and is that beneficial, or are we feeling like it’s just spreading it too far apart, the ripples get too far apart, and you sort of lose the plot a little bit”. “Because most of what we were trying to do from the beginning was to tell something about Kratos and Atreus, that the core of the story’s engine is really the relationship between these two characters and the complexity radiates out like ripples in a pond. He added: “I feel like we’re asking too much, to say the actual completion of that story taking that long just feels too long, and given sort of where the team was at and where Erik was at with what he wanted to do, I was like look, I think we can actually do this in the second story. “I think one of the most important reasons is the first game took five years, the second game, I don’t know how long it’s going to take but I’m just going to throw out that it’s going to take close to a similar time to do this, right, and then if you think, wow a third one in that same, we’re talking like a span of close to 15 years of a single story and I feel like that’s just too stretched out.” Speaking to YouTube channel Kaptain Kuba about the decision to wrap up the Norse story in two games, Barlog explained Santa Monica Studio didn’t want players to have wait 15 years to experience a trilogy. Related: God of War Ragnarök release date, pre-order, trailer and more.
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